
P
packet
A group of data that is transmitted as a single entity.
passive FTP connection
An Equalizer option that rewrites outgoing FTP PASV control messages from the servers so that they contain the
IP address of the virtual cluster rather than that of the server. See FTP and PASV.
PASV
Passive mode FTP; a mode with which you can establish FTP connections for clients that are behind firewalls. See
firewall, FTP, and passive FTP connections.
pattern match
A pattern of ASCII or hexadecimal data that filters data.
payload
The set of data to be transmitted. A payload contains user information, user overhead information, and other
information that a user requests. A payload does not include system overhead information. Also known as the
mission bit stream.
persistence
The act of storing or retaining data for use at a later time, especially data that shows the state of the network
before processing resumes. See cookie and IP-address-based persistence.
Persistence
Often, when a client (web browser) connects to an application, there is some "shared state" between the client
and server which cannot be used with any other server. Using the following example: You point your web
browser at www.website.com and log in. The server notes that you are logged in and allows you to use the
application. Now,for example, there were two servers and a load balancer, and that the load balancer just
alternated handing any requests it recieved between the two servers... You've been connected to server "A"
where you log in. You then send a different request (run a report) and the load balancer sends your request to
server "B". Since you are not logged into server "B" so you get an error and are asked to log in again. This is
because you have NO PERSISTENCE. Your connection does not get connected to the same server each time.
What you need is some way for the load balancer to recognize your browser and always send your requests to
server "A". We do this in two ways. #1 is called "IP persistence" or "sticky persistence". The load balancer
remembers your IP address the first time you connect to a server and records which server you were connected
to. The next time you connect, Equalizer looks up your IP address in an internal table and notes that you belong
on server "A", so that is where you are sent. Sticky Persistence is available with both L4 and L7 load balancing.
An alternate persistence scheme is available under L7 only. It is called "cookie persistence" and it uses
information stored at the client (a cookie http://en.wikipedia.org/wiki/HTTP_cookie) to recall which server it
should be connected to. The advantage of keeping the persistence information on the client is that no memory is
used on the Eq. This way millions of clients can have poersistence for an indefinate period of time. With sticky
persistence the number of persistent clients is limited by the memory available to store the sticky table.
physical server
A machine located on the internal network that provides services on specific IP addresses and ports. See server
and virtual web server. See also authoritative name server, back-end server, name server, and proxy server.
piece
An atom followed by a single *, +, or ?, or by a bound. See atom, branch, and regular expression.
ping
A program used to test reachability of destinations by sending them an ICMP echo request and waiting for a
reply. See echo and probe. See also CMP echo request
Copyright © 2013 Coyote Point Systems. A subsidiary of Fortinet, Inc.
All Rights Reserved.
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Equalizer Administration Guide
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